My releases on Google Play
A Pill Maze arcade game. I just love how the philosophy of pacman has become the philosophy of authority.
A time based arcade runner, damn hard but pretty.
My releases on Steam
A Match 3 puzzle arcade gamge.
Latest Virtual Reality Prototypes and experiments in Unity (Occulus GearVR On a Samsung S8)
Experiments with level contruction, gameplay and scene composition to get at much out of mobile VR
Trying different methods of camera control, level design and engineering, effects and resource limits for mobile VR
My Client and Colab Projects:
2.5d Platformer, I was Lead coder on this colab with Open-Reset from South Africa. Game was published by Kerosene Games.
Arcade air combat simulator, coder on this colab with Open-Reset from South Africa. Demo was for Legendo Entertainment.
Massively Muliplayer Online Mobile RPG on the high seas. Worked as the network integration and inital game mechanics engineer for player controls / UI Pipeline.
Muliplayer Online FPS Arena. Worked as the Lead engineer for this Alpha version Demo. Also made a cool level!Play it on Kongregate FREE
Tech demo for a client in ZA, This simulator was designed to create a VR training guide for real-world locations where dangers require strict adherance to policy.
A re-skin project for a private contractor
Anti-gravity, high speed action. This has always been my test bed for 'Push' Unity, I have kept my testing inline and with polish.Download demo from itch.IO
3D Puzzle ActionDownload demo from itch.IO
Side scrolling platformer with twin stick aiming
This was a project I did to learn the UDK environment
Multi Scrolling Shoot-em-up, based on the 1983 arcade machine "Time Pilot".
Took part in a 24hr Developer Jam / 2016
Match 3 puzzle remix
Retro Remake of a C64 game I played
Mobile RTS game Prototype
Real time strat, [project on hold]
Remake of an old c64 game called zenji
Another Remake of an old c64 game called Sentinel. A 3D puzzle game